Tag

Ui

All articles tagged with #ui

PS5 Trophy Debate Heats Up: Players Demand More Control and Visibility
gaming2 days ago

PS5 Trophy Debate Heats Up: Players Demand More Control and Visibility

A discussion sparked by a PS5 trophy article shows gamers debating the trophy system, with many calling for options to disable trophies, hide or delete games from trophy lists, sort alphabetically, and search within trophies, plus requests for clearer 100%/Platinum highlighting and UI improvements; opinions are mixed, with some favoring Xbox-style achievements or leaderboards while others want to remove or greatly curb trophy clutter and notifications.

Xbox overhauls Achievements with customizable UI and visibility controls
gaming2 days ago

Xbox overhauls Achievements with customizable UI and visibility controls

Xbox is testing a major Achievements update with Xbox Insiders that brings a visual refresh (new icons and animations with color-matched profile flair) and introduces ways to curate your public trophy list: you can hide certain games from your Achievements history and highlight titles you’ve fully completed, aided by a filter to quickly access mastered games.

Windows 11 gains Windows 10–style compact, movable taskbar
technology16 days ago

Windows 11 gains Windows 10–style compact, movable taskbar

Microsoft says Windows 11 will gain a Windows 10–style compact taskbar with new sizing options and a movable bar, addressing long-standing requests for better taskbar customization. The current Windows 11 taskbar lacks height tweaks and true repositioning, though a 'small taskbar buttons' toggle exists; insiders may soon see a return to a Windows 10–like experience, alongside broader monthly updates that promise fixes such as a faster Start menu, reduced memory usage, and the ability to pause updates.

Crimson Desert Draws Big Steam Crowds but Delivers Mixed Reviews on Graphics and UI
technology22 days ago

Crimson Desert Draws Big Steam Crowds but Delivers Mixed Reviews on Graphics and UI

Crimson Desert drew a large Steam audience at launch, peaking around 239k players, but its reviews are mixed, with critics calling out disjointed graphics, repeated assets, slow pacing, and a clunky UI—though some players praise the cats—while developers pledge to tackle launch issues as patches roll out and the game hits notable one-day sales milestones.

Bungie Defends Marathon UI as Fontslop Debate Heats Up
gaming1 month ago

Bungie Defends Marathon UI as Fontslop Debate Heats Up

Bungie doubles down on Marathon’s busy, distinctive UI amid the fontslop backlash, with the UI designer stating the team won’t remove the ‘SAUCE’ from the UI while promising tweaks to inventory and navigation based on player feedback. The debate continues after Server Slam, and Bungie also teases that Marathon seasons will be free and will feel meaningfully different as updates roll out.

gaming1 month ago

Bungie Outlines Marathon UI Fixes and PvP Tweaks

Bungie published a server-slam feedback sheet for Marathon, listing six core issues—UI complexity, PC performance, PvP frequency, movement and heat generation, med and ammo economy, and error codes—and committing to ongoing iteration post-launch, noting that early maps were boosted for more player density to encourage combat. With the server slam wrapping up soon, the full game launches on March 5.

Marathon’s UI Deluge and Ammo Crunch Divide Players as Bungie Responds
news1 month ago

Marathon’s UI Deluge and Ammo Crunch Divide Players as Bungie Responds

Marathon’s free beta weekend has players tangled in a gloriously chaotic UI, a tough ammo economy, and uneven PvP pacing. Some praise the visuals; others say the clutter makes menus and combat hard to read. Ammo can be scarce unless you loot caches, and PvP encounters aren’t always frequent, prompting talk of map design tweaks. Bungie says it’s listening and reviewing UI, PvP frequency, and balance, including the NPC security robots that can wipe teams. The server slam runs through March 2, and new players can use beginner mode to loot and escape more easily.

PowerToys eyes Linux/Mac-style top dock for Windows 11 in early prototype
technology2 months ago

PowerToys eyes Linux/Mac-style top dock for Windows 11 in early prototype

Microsoft’s PowerToys team is prototyping a configurable, top-edge dock for Windows 11 that mirrors Mac/Linux menus. The dock, tied to the Command Palette, can be pinned to any screen edge and host extensions like RAM/CPU info and shortcuts. It’s an early proof-of-concept, with customization options (location, appearance, regions) and a call for GitHub feedback; if popular, it could become an official feature.

Everwild Screenshots Reveal UI and New Details
gaming6 months ago

Everwild Screenshots Reveal UI and New Details

A collection of development screenshots and UI details for Rare's canceled game Everwild has surfaced, revealing game features like inventory tabs and in-game elements, despite the game's long troubled development and eventual cancellation. The images suggest a rich game world with collectible creatures and plant systems, and hint at potential future projects for Rare, including revivals of classic franchises.

"iOS 18: Customizable Home Screen and Justice Department Case Against Apple"
technology2 years ago

"iOS 18: Customizable Home Screen and Justice Department Case Against Apple"

iOS 18 is expected to introduce more home screen customization options for iPhones, including the ability to add blank spaces, columns, and rows between app icons. This feature, present on Galaxy and other Android phones for 14 years, will provide iPhone users with greater UI customization. Additionally, iOS 18 is anticipated to bring support for RCS messaging, Generative AI for Siri, and AI features for stock apps.

"Nightingale: Crafting a Fantasy Survival World with BioWare Pedigree"
video-games2 years ago

"Nightingale: Crafting a Fantasy Survival World with BioWare Pedigree"

Inflexion Games' upcoming survival game Nightingale has sparked passionate discussions among players about its crafting system and UI design, with some finding the card-based menus and hotkey assignments clunky and cumbersome, while others appreciate the visual approach. The game's combat and movement mechanics also received mixed reviews, with some finding them janky and unsatisfying. Despite these concerns, the game's unique setting and atmosphere have intrigued players, and the developers are working on polishing the UI ahead of the early access launch on February 20th.