Tag

Xbox Series S

All articles tagged with #xbox series s

007 First Light: 60fps on Series X, 30fps on Series S
technology1 day ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS
gaming3 days ago

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS

An early Xbox comparison shows LEGO Batman: Legacy of the Dark Knight on Series X delivering 4K visuals with two modes—Fidelity (30fps) and Performance (60fps) via dynamic resolution—while Series S runs at 1080p (native 720p) with a locked 30fps; the game is now available on the Xbox Store for £59.99 / $69.99, with Fuzion Xbox Testing videos illustrating the differences.

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60
technology22 days ago

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60

Forza Horizon 6 on Xbox Series X|S runs in Quality mode at native 4K/30fps on Series X and in Performance mode with dynamic 4K scaling to 60fps; Series S offers Quality at 1440p/30fps and Performance at 1080p/60fps with dynamic resolution to keep framerates. The game adds accessibility features like Proximity Radar, AutoDrive, and High Contrast, plus post-launch ASL/BSL sign-language support in cutscenes. Release is May 19 (May 15 for Premium).

Pixel-Perfect Replaced Launches on Series S With RAM Crash and Ending Glitch
news1 month ago

Pixel-Perfect Replaced Launches on Series S With RAM Crash and Ending Glitch

Replaced, a long-awaited 2.5D pixel-art platformer, launches on PC and Xbox but the Series S version suffers a memory-related hang during the Chapter 4–5 transition andending cinematics don’t work; players can workaround by quitting and restarting, with a patch expected to pass Microsoft’s cert process on April 15 to fix the issues, while PC and Series X versions are reportedly fine.

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap
gaming1 month ago

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap

Digital Foundry finds Crimson Desert on Xbox Series X largely playable and closer to PS5 with three modes (Quality 1080p/30, Balanced 1280p/40, Performance 1080p/60) and a new 4K output via FSR 3 that sharpens visuals at the cost of ~45–55fps. Series S is a drastic downgrade—720p/40fps in performance mode with no ray tracing and noticeably high input latency—making it hard to recommend as a home console experience. CPU-heavy areas still cause dips and occasional tearing on Series X, and the article notes the potential for Switch 2 DLSS-like upscaling to outpace Series S, underscoring a clear console performance gap between the two Xbox systems.

Ghost Master: Resurrection Reimagines 2004 Classic for Xbox Series X|S
technology1 month ago

Ghost Master: Resurrection Reimagines 2004 Classic for Xbox Series X|S

Ghost Master: Resurrection, a remake of 2004's Ghost Master (originally on Xbox/PC), lands on Xbox Series X|S with a new engine, upgraded graphics, and 11 reimagined locations; the Core Edition costs £19.99 / $24.99 and includes two DLCs. While the original PC version scored well (Metacritic 81) and Steam shows a Very Positive verdict, some Xbox reviews note crashes and a somewhat janky UI.

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem
technology2 months ago

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem

Digital Foundry’s analysis shows Resident Evil Requiem on Switch 2 runs at native 540p with DLSS, delivering better image quality than the Xbox Series S’s native 720p visuals, while the Series S delivers a much more stable ~60fps. Switch 2 can drop to around 30fps docked and into the 20s in handheld mode, highlighting a clear trade-off between visuals and performance across the two platforms.

REquiem: Series X Upscales 1080p to 4K, Series S Reaches 1440p Upscale at 60FPS
gaming2 months ago

REquiem: Series X Upscales 1080p to 4K, Series S Reaches 1440p Upscale at 60FPS

A Pure Xbox comparison shows Resident Evil Requiem delivering strong performance on both Xbox Series X and Series S. Series X targets native 1080p upscaled to 4K with only minor dips below 60fps, while Series S runs at 720p upscaled to 1440p and still maintains 60fps; the Series S version was awarded 9/10 by Pure Xbox. Pre-orders are £64.99 / $69.99, with release timing and install size info available elsewhere on Pure Xbox.

Pragmata Demo Highlights a Cross-Platform Console Showdown
technology3 months ago

Pragmata Demo Highlights a Cross-Platform Console Showdown

Capcom’s Pragmata demo shows Xbox Series X delivering smooth 60fps in two modes (Frame and Res) with native 1080p output (4K upscale unconfirmed); Series S runs at a lower resolution (around 720p) but also targets 60fps with reduced texture quality; Switch 2 is visually stronger than Series S in some scenes when docked. It’s early footage from a demo ahead of the April release, and final results may improve.

Switch 2 Flexes Graphic Upscaling in Pragmata Showdown
technology3 months ago

Switch 2 Flexes Graphic Upscaling in Pragmata Showdown

Capcom's Pragmata demo on Nintendo Switch 2 is featured in a graphics comparison against Xbox Series S and PS5: Switch 2 runs at a lower resolution but compensates with stronger upscaling, improved filtering and shadow quality, with all versions targeting 60fps though dips can occur; PS5 excels in reflections and hair, while Switch 2's hair quality is closer to Series S.

Series S Delivers Full-Texture FF7 Remake Intergrade, Surpassing Switch 2
technology3 months ago

Series S Delivers Full-Texture FF7 Remake Intergrade, Surpassing Switch 2

Digital Foundry’s test finds Final Fantasy VII Remake Intergrade on Xbox Series S using the full PS5/Series X texture set despite ~8GB RAM, while Switch 2 often runs lower-resolution textures; Series X mirrors PS5 performance, Series S supports 1080p/60fps or 1440p/30fps, with fast loading times, making the Series S a strong port despite memory constraints.

One-Box All-Star: YouTuber Fuses Switch 2, PS5, and Xbox Series S into a Single Rig
technology4 months ago

One-Box All-Star: YouTuber Fuses Switch 2, PS5, and Xbox Series S into a Single Rig

A YouTuber builds an all-in-one rig called the Ningtendo PXbox 5 that lets you switch between Nintendo Switch 2, PS5, and Xbox Series S with a button press; the Switch 2 slides into the side of the unit and is ejected with a red button. While visually impressive and quick to switch between consoles, the setup raises concerns about cooling, ventilation, and long‑term safety, making it more of a clever novelty than a practical solution.