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Xbox Series S

All articles tagged with #xbox series s

GTX 1650 SUPER: The Closest PC Match to Xbox Series S
technology25 days ago

GTX 1650 SUPER: The Closest PC Match to Xbox Series S

The article concludes that Nvidia’s GTX 1650 SUPER is the closest PC GPU to the Xbox Series S, but it isn’t a perfect substitute. The Series S runs on RDNA 2 with 8GB of RAM and 224 GB/s bandwidth and supports ray tracing, while the 1650 SUPER has 4GB of RAM, 192 GB/s bandwidth, and no native ray tracing, though it offers a higher boost clock and texture fill rate. The 1650 SUPER provides a more affordable, upgradeable PC option with broader game compatibility, whereas the Series S remains a self-contained, plug‑and‑play console optimized for its generation.

Xbox Series X|S Insider Update Adds Start-Up Customization, Badges, and Cloud-Play Upgrades
technology25 days ago

Xbox Series X|S Insider Update Adds Start-Up Customization, Badges, and Cloud-Play Upgrades

Microsoft’s latest Xbox Series X|S update, currently rolling out to Xbox Insiders ahead of a wider year-end release, adds several quality-of-life features: start-up animation customization across generations, support for up to five profile badges with the option to hide badges, improved local search with access to club and achievement histories, expanded Remote Play to 1440p and higher bitrates, and cloud-play improvements that allow background downloads while streaming, plus a new Voice Clarity option to reduce background mic noise.

GTA 6: PS5 leads the way while Xbox Series X/S faces parity questions
technology1 month ago

GTA 6: PS5 leads the way while Xbox Series X/S faces parity questions

GTA VI launches on November 19 for PS5 and Xbox Series X/S. Sony markets it as playing best on PS5, with Netflix footage shot on PS5 highlighting strong visuals. Digital Foundry suggests the game is a graphical powerhouse but may not include a 60fps mode at launch. Xbox Series X is expected to offer a comparable experience, while Series S details remain unclear. Pre-orders reportedly favored PS5 (per IGN), though Microsoft has disputed the numbers.

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming3 months ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

Wicked Xbox Port Delayed by Series S Memory Constraints
games4 months ago

Wicked Xbox Port Delayed by Series S Memory Constraints

Moon Studios’ No Rest for the Wicked is delayed for Xbox while the team prioritizes heavy optimization for Series S memory (8GB); a PS5 release is still planned for October, with Switch 2 and Series S specs requiring more work. The studio cites parity rules and memory limits as the main blockers, notes there’s no exclusivity deal, and aims to ship a solid port for console players after extensive optimization.

Four New Features Head to Xbox Series X|S in Limited Preview Update
gaming4 months ago

Four New Features Head to Xbox Series X|S in Limited Preview Update

Microsoft released a limited Alpha/Alpha-Skip-Ahead update for Xbox Series X and Series S that adds four features: a dedicated outage indicator in the top-right that links to a status page, expanded color customization with hex codes and a “match my gamerpic” option, the Xbox Accessories App now shows the currently selected controller, and quick access to the latest release notes from the Home screen with more detailed notes to come. The rollout is currently limited to testing rings and, if no issues are found, should broaden to all users before year’s end.

007 First Light: 60fps on Series X, 30fps on Series S
technology4 months ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS
gaming4 months ago

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS

An early Xbox comparison shows LEGO Batman: Legacy of the Dark Knight on Series X delivering 4K visuals with two modes—Fidelity (30fps) and Performance (60fps) via dynamic resolution—while Series S runs at 1080p (native 720p) with a locked 30fps; the game is now available on the Xbox Store for £59.99 / $69.99, with Fuzion Xbox Testing videos illustrating the differences.

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60
technology5 months ago

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60

Forza Horizon 6 on Xbox Series X|S runs in Quality mode at native 4K/30fps on Series X and in Performance mode with dynamic 4K scaling to 60fps; Series S offers Quality at 1440p/30fps and Performance at 1080p/60fps with dynamic resolution to keep framerates. The game adds accessibility features like Proximity Radar, AutoDrive, and High Contrast, plus post-launch ASL/BSL sign-language support in cutscenes. Release is May 19 (May 15 for Premium).