Tag

Xbox Series S

All articles tagged with #xbox series s

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming20 days ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

Wicked Xbox Port Delayed by Series S Memory Constraints
games1 month ago

Wicked Xbox Port Delayed by Series S Memory Constraints

Moon Studios’ No Rest for the Wicked is delayed for Xbox while the team prioritizes heavy optimization for Series S memory (8GB); a PS5 release is still planned for October, with Switch 2 and Series S specs requiring more work. The studio cites parity rules and memory limits as the main blockers, notes there’s no exclusivity deal, and aims to ship a solid port for console players after extensive optimization.

Four New Features Head to Xbox Series X|S in Limited Preview Update
gaming1 month ago

Four New Features Head to Xbox Series X|S in Limited Preview Update

Microsoft released a limited Alpha/Alpha-Skip-Ahead update for Xbox Series X and Series S that adds four features: a dedicated outage indicator in the top-right that links to a status page, expanded color customization with hex codes and a “match my gamerpic” option, the Xbox Accessories App now shows the currently selected controller, and quick access to the latest release notes from the Home screen with more detailed notes to come. The rollout is currently limited to testing rings and, if no issues are found, should broaden to all users before year’s end.

007 First Light: 60fps on Series X, 30fps on Series S
technology1 month ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS
gaming1 month ago

LEGO Batman: Series X Rocks 4K Modes, Series S Holds at 1080p/30FPS

An early Xbox comparison shows LEGO Batman: Legacy of the Dark Knight on Series X delivering 4K visuals with two modes—Fidelity (30fps) and Performance (60fps) via dynamic resolution—while Series S runs at 1080p (native 720p) with a locked 30fps; the game is now available on the Xbox Store for £59.99 / $69.99, with Fuzion Xbox Testing videos illustrating the differences.

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60
technology2 months ago

FH6 on Series X|S: native 4K/30fps in Quality, 4K with dynamic 60fps in Performance; Series S targets 1440p/30 or 1080p/60

Forza Horizon 6 on Xbox Series X|S runs in Quality mode at native 4K/30fps on Series X and in Performance mode with dynamic 4K scaling to 60fps; Series S offers Quality at 1440p/30fps and Performance at 1080p/60fps with dynamic resolution to keep framerates. The game adds accessibility features like Proximity Radar, AutoDrive, and High Contrast, plus post-launch ASL/BSL sign-language support in cutscenes. Release is May 19 (May 15 for Premium).

Pixel-Perfect Replaced Launches on Series S With RAM Crash and Ending Glitch
news2 months ago

Pixel-Perfect Replaced Launches on Series S With RAM Crash and Ending Glitch

Replaced, a long-awaited 2.5D pixel-art platformer, launches on PC and Xbox but the Series S version suffers a memory-related hang during the Chapter 4–5 transition andending cinematics don’t work; players can workaround by quitting and restarting, with a patch expected to pass Microsoft’s cert process on April 15 to fix the issues, while PC and Series X versions are reportedly fine.

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap
gaming3 months ago

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap

Digital Foundry finds Crimson Desert on Xbox Series X largely playable and closer to PS5 with three modes (Quality 1080p/30, Balanced 1280p/40, Performance 1080p/60) and a new 4K output via FSR 3 that sharpens visuals at the cost of ~45–55fps. Series S is a drastic downgrade—720p/40fps in performance mode with no ray tracing and noticeably high input latency—making it hard to recommend as a home console experience. CPU-heavy areas still cause dips and occasional tearing on Series X, and the article notes the potential for Switch 2 DLSS-like upscaling to outpace Series S, underscoring a clear console performance gap between the two Xbox systems.

Ghost Master: Resurrection Reimagines 2004 Classic for Xbox Series X|S
technology3 months ago

Ghost Master: Resurrection Reimagines 2004 Classic for Xbox Series X|S

Ghost Master: Resurrection, a remake of 2004's Ghost Master (originally on Xbox/PC), lands on Xbox Series X|S with a new engine, upgraded graphics, and 11 reimagined locations; the Core Edition costs £19.99 / $24.99 and includes two DLCs. While the original PC version scored well (Metacritic 81) and Steam shows a Very Positive verdict, some Xbox reviews note crashes and a somewhat janky UI.

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem
technology4 months ago

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem

Digital Foundry’s analysis shows Resident Evil Requiem on Switch 2 runs at native 540p with DLSS, delivering better image quality than the Xbox Series S’s native 720p visuals, while the Series S delivers a much more stable ~60fps. Switch 2 can drop to around 30fps docked and into the 20s in handheld mode, highlighting a clear trade-off between visuals and performance across the two platforms.