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Rtx 50 Series

All articles tagged with #rtx 50 series

DLSS 5 Leaks Point to Real-Time Generative Rendering on RTX 50, Ahead of Official Ship
technology1 day ago

DLSS 5 Leaks Point to Real-Time Generative Rendering on RTX 50, Ahead of Official Ship

TechPowerUp reports a leaked NVIDIA DLSS 5 DLL found in an NBA 2K27 early access build. The 158 MB binary is NVIDIA-signed but not final, containing a 148-million-parameter FP8 neural network and 231 CUDA kernels targeted at GeForce RTX 50/Blackwell. It uses a minimal input set (render targets, depth, motion vectors, UI data) and appears to rely on per-scene developer tuning rather than per-title profiles. While not currently usable in the game, the leak confirms DLSS 5 is real and nearing release, with NVIDIA showing related work at SIGGRAPH.

Five Laptops That Outperform the Xbox Series X in Real-World Gaming
technology18 days ago

Five Laptops That Outperform the Xbox Series X in Real-World Gaming

A head-to-head shows several gaming laptops outperform the Xbox Series X at 1440p, thanks to RTX 4060–5080 GPUs and DLSS 4.5; the five laptops—MSI Thin 15, Acer Nitro V 16, Lenovo LOQ 15, Maingear Super 16, and Maingear Ultima 18—offer higher frame rates, better displays, and more upgradeability, illustrating that mid-range and high-end laptops can beat the console on price-to-performance while remaining portable, though laptop GPUs are power-limited compared to desktop cards.

DLSS 5 Debuts This Fall as RTX 50-Only Neural Rendering with Three AI Models
technology19 days ago

DLSS 5 Debuts This Fall as RTX 50-Only Neural Rendering with Three AI Models

NVIDIA unveiled DLSS 5 at SIGGRAPH 2026 as a true neural-rendering pipeline that adds lighting and material detail on top of what a game engine renders. Shipping this fall, DLSS 5 will be exclusive to GeForce RTX 50-series GPUs and will run on a single GPU. It includes three selectable AI models and per-object masking for developers, addressing earlier concerns about multi-GPU requirements. Fifteen titles are confirmed for launch (including Starfield and Hogwarts Legacy). Prices for RTX 50-series cards are high, which could limit real-world adoption. Nvidia frames DLSS 5 as a full rendering pipeline, competing with AMD FSR 4/Redstone and Intel XeSS 2.

GIGABYTE Hikes Japan GPU Prices by Up to 40%, Orders at Risk
technology24 days ago

GIGABYTE Hikes Japan GPU Prices by Up to 40%, Orders at Risk

GIGABYTE is reportedly raising GPU prices in Japan by 20–40% effective Aug. 1, with some existing orders potentially canceled or not shipped. The weaker yen and exchange-rate moves are cited as factors, though currency interventions could temper future hikes; exact model-level impacts are not yet known, and similar regional price pressures are circulating around NVIDIA’s RTX 50-series.

Prime Day Delivers Big Discounts on High-End Gaming PCs and Laptops
technology2 months ago

Prime Day Delivers Big Discounts on High-End Gaming PCs and Laptops

PCMag highlights Prime Day discounts on top gaming rigs from Asus, HP, MSI, Acer, Alienware and more, with deals like the Acer Predator Helios Neo 16, Alienware 16 Aurora, Asus ROG Flow Z13, HP Omen 16L, MSI Vector 16, and Cooler Master NR2 Pro. Savings reach into the hundreds for laptops and desktops featuring powerful CPUs and RTX 50-series GPUs, plus notes on performance, displays, RAM/storage, and overall value to guide shoppers.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech5 months ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series
technology5 months ago

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series

Nvidia unveils DLSS 5 at GTC 2026 as a neural lighting model that uses machine learning to deliver photo-realistic lighting in games without requiring new hardware. Integrated with game engines like DLSS, it works with rasterised, RT, and path-traced titles by feeding color information and motion vectors and leveraging scene semantics. Slated to ship for RTX 50-series by Fall 2026 (initial demos used two RTX 5090s; a single-GPU version is planned), the technology is optional and still evolving, delivering striking lighting but provoking discussion about its impact on artistic intent and character likeness in games.

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series
technology5 months ago

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series

Nvidia will roll out DLSS 4.5 on March 31 for RTX 50-series, delivering up to a 6x multiplier (five extra frames per native frame) via Multi Frame Generation, plus Dynamic Frame Generation to auto-adjust multipliers for target FPS; GeForce Now gains GOG linking and VR support up to 90fps with Ultimate, with some Xbox titles joining the Install-to-Play library such as Brutal Legend and Contrast.

Nvidia’s RTX 50 Super refresh delayed as RAM crunch reshuffles GPU plans
tech6 months ago

Nvidia’s RTX 50 Super refresh delayed as RAM crunch reshuffles GPU plans

Nvidia has delayed its RTX 50-series Super refresh to prioritise AI chips amid a RAM shortage, with current RTX 50-series production being slashed and no new gaming GPU launches planned for this year. The RTX 60-series, originally scheduled to begin mass production by end of 2027, could be pushed into 2028 or later, though Nvidia may adjust timelines if RAM availability improves and prices stabilize across hardware.

NVIDIA OPP Fold Sparks RTX 50 Price Spike, 5080 Focus Ahead for Higher Margin GPUs
technology7 months ago

NVIDIA OPP Fold Sparks RTX 50 Price Spike, 5080 Focus Ahead for Higher Margin GPUs

Rumors claim NVIDIA has canceled the Open Price Program for AIBs, potentially ending MSRP pricing on RTX 50-series GPUs and triggering “massive price increases.” The GeForce RTX 5070 Ti production may be reduced in favor of the RTX 5080 (with 16 GB GDDR7), while lower-end 8 GB GPUs could fill the budget segment; AMD is reportedly pursuing similar high-VRAM cards. Reports have been inconsistent, including a pushback from ASUS, creating uncertainty about the roadmap.

Nvidia vows RTX 50-series will ship, but RAM crunch shadows supply
computing7 months ago

Nvidia vows RTX 50-series will ship, but RAM crunch shadows supply

Nvidia says all GeForce RTX 50-series GPUs will continue shipping, but a global memory shortage driven by AI data-center demand and supplier memory constraints is limiting availability and driving up prices. Reports about RTX 5070 Ti/5060 Ti 16GB being End of Life were corrected; Nvidia and Asus say stock fluctuations stem from memory constraints, not official discontinuations. With supply uncertainty and price volatility, consumers face a choice to buy now or wait while the RAM crunch potentially lingers into 2027.