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Rtx 50 Series

All articles tagged with #rtx 50 series

NVIDIA Softens DLSS 5 Visuals for Hogwarts Legacy Launch Amid Performance Upgrades
gaming13 hours ago

NVIDIA Softens DLSS 5 Visuals for Hogwarts Legacy Launch Amid Performance Upgrades

NVIDIA has significantly toned down the visual alterations of its DLSS 5 neural rendering technology for its upcoming debut in Hogwarts Legacy. While earlier demonstrations caused controversy by aging characters and altering facial features, new comparisons show subtle changes similar to those in NBA 2K27. The update, arriving November 5, includes a performance boost that reduces the model's footprint by 24% and cuts 4K VRAM usage by 20%, making it twice as fast on RTX 50-series GPUs.

NVIDIA Rolls Out Faster DLSS Frame Generation and Optimizes DLSS 5 for Upcoming Titles
technology14 hours ago

NVIDIA Rolls Out Faster DLSS Frame Generation and Optimizes DLSS 5 for Upcoming Titles

NVIDIA has released a beta update for its DLSS Frame Generation technology, introducing a new 'Preset C' mode that boosts performance by up to 35% on RTX 5060 GPUs. Simultaneously, the company has optimized its newer DLSS 5 neural rendering system, reducing its memory footprint by 24% and cutting 4K VRAM usage by 20%. These updates aim to improve frame rates across RTX 40 and 50 series cards and RTX Spark laptops, with DLSS 5 set to debut in Hogwarts Legacy on November 5.

CyberPowerPC Brings Rare RTX Founders Edition GPUs to Pre-Builts for GeForce Week
hardware21 days ago

CyberPowerPC Brings Rare RTX Founders Edition GPUs to Pre-Builts for GeForce Week

CyberPowerPC is selling pre-built gaming PCs with NVIDIA's typically exclusive Founders Edition GPUs at Walmart through September 27. The lineup includes RTX 5070, 5080, and 5090 Founders Edition cards, with prices starting at $1,549 for an Intel Core i7-14700KF build. Higher-end configurations with AMD Ryzen 7 9850X3D and RTX 5090 Founders Edition are priced at $4,299 but are currently out of stock.

DLSS 5 Neural Rendering Gets a Dual-GPU Boost With ReShade's MGPU Bridge
technology1 month ago

DLSS 5 Neural Rendering Gets a Dual-GPU Boost With ReShade's MGPU Bridge

A hardware modder demonstrates running DLSS 5 Neural Rendering on a two-GPU setup by splitting rendering between two RTX 50-series cards with a ReShade MGPU Bridge. The first card renders the frame and the second applies DLSS 5 NR, with two monitors required; in tests at 1080p on a Blood of Dawnwalker level, NR on the second card restored FPS from about 44–67 to 67–70 in DLAA, and in Performance mode FPS jumped from 59 to around 107, accompanied by a reported 21°C drop in temperature. The setup is experimental, limited to DirectX 12 games using two RTX 50-series GPUs and two monitors, and not compatible with RTX 40-series or older hardware.

DLSS 5 debuts on RTX 40-Series, but gamers still won’t get granular controls
gaming1 month ago

DLSS 5 debuts on RTX 40-Series, but gamers still won’t get granular controls

DLSS 5 will launch first on RTX 50 GPUs and is now officially expanding to RTX 40-series after tuning, but it remains an on/off toggle for players; granular controls (model selection, Structure Intensity, Tone Intensity, masking) are reserved for developers, though publishers may surface some options in their menus. The tech uses semantic AI masking to auto-separate scene elements, runs per frame with Unreal Engine 5 plugins and Nvidia SDKs, and Nvidia says more games will arrive as partners finalize integrations amid ongoing debates about DLSS 5’s reach.

DLSS 5 Leaks Point to Real-Time Generative Rendering on RTX 50, Ahead of Official Ship
technology1 month ago

DLSS 5 Leaks Point to Real-Time Generative Rendering on RTX 50, Ahead of Official Ship

TechPowerUp reports a leaked NVIDIA DLSS 5 DLL found in an NBA 2K27 early access build. The 158 MB binary is NVIDIA-signed but not final, containing a 148-million-parameter FP8 neural network and 231 CUDA kernels targeted at GeForce RTX 50/Blackwell. It uses a minimal input set (render targets, depth, motion vectors, UI data) and appears to rely on per-scene developer tuning rather than per-title profiles. While not currently usable in the game, the leak confirms DLSS 5 is real and nearing release, with NVIDIA showing related work at SIGGRAPH.

Five Laptops That Outperform the Xbox Series X in Real-World Gaming
technology2 months ago

Five Laptops That Outperform the Xbox Series X in Real-World Gaming

A head-to-head shows several gaming laptops outperform the Xbox Series X at 1440p, thanks to RTX 4060–5080 GPUs and DLSS 4.5; the five laptops—MSI Thin 15, Acer Nitro V 16, Lenovo LOQ 15, Maingear Super 16, and Maingear Ultima 18—offer higher frame rates, better displays, and more upgradeability, illustrating that mid-range and high-end laptops can beat the console on price-to-performance while remaining portable, though laptop GPUs are power-limited compared to desktop cards.

DLSS 5 Debuts This Fall as RTX 50-Only Neural Rendering with Three AI Models
technology2 months ago

DLSS 5 Debuts This Fall as RTX 50-Only Neural Rendering with Three AI Models

NVIDIA unveiled DLSS 5 at SIGGRAPH 2026 as a true neural-rendering pipeline that adds lighting and material detail on top of what a game engine renders. Shipping this fall, DLSS 5 will be exclusive to GeForce RTX 50-series GPUs and will run on a single GPU. It includes three selectable AI models and per-object masking for developers, addressing earlier concerns about multi-GPU requirements. Fifteen titles are confirmed for launch (including Starfield and Hogwarts Legacy). Prices for RTX 50-series cards are high, which could limit real-world adoption. Nvidia frames DLSS 5 as a full rendering pipeline, competing with AMD FSR 4/Redstone and Intel XeSS 2.

GIGABYTE Hikes Japan GPU Prices by Up to 40%, Orders at Risk
technology2 months ago

GIGABYTE Hikes Japan GPU Prices by Up to 40%, Orders at Risk

GIGABYTE is reportedly raising GPU prices in Japan by 20–40% effective Aug. 1, with some existing orders potentially canceled or not shipped. The weaker yen and exchange-rate moves are cited as factors, though currency interventions could temper future hikes; exact model-level impacts are not yet known, and similar regional price pressures are circulating around NVIDIA’s RTX 50-series.

Prime Day Delivers Big Discounts on High-End Gaming PCs and Laptops
technology3 months ago

Prime Day Delivers Big Discounts on High-End Gaming PCs and Laptops

PCMag highlights Prime Day discounts on top gaming rigs from Asus, HP, MSI, Acer, Alienware and more, with deals like the Acer Predator Helios Neo 16, Alienware 16 Aurora, Asus ROG Flow Z13, HP Omen 16L, MSI Vector 16, and Cooler Master NR2 Pro. Savings reach into the hundreds for laptops and desktops featuring powerful CPUs and RTX 50-series GPUs, plus notes on performance, displays, RAM/storage, and overall value to guide shoppers.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech6 months ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series
technology7 months ago

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series

Nvidia unveils DLSS 5 at GTC 2026 as a neural lighting model that uses machine learning to deliver photo-realistic lighting in games without requiring new hardware. Integrated with game engines like DLSS, it works with rasterised, RT, and path-traced titles by feeding color information and motion vectors and leveraging scene semantics. Slated to ship for RTX 50-series by Fall 2026 (initial demos used two RTX 5090s; a single-GPU version is planned), the technology is optional and still evolving, delivering striking lighting but provoking discussion about its impact on artistic intent and character likeness in games.