Tag

Virtual Reality

All articles tagged with #virtual reality

Ten Arcade Cabinets So Rare They Became Legends
gaming19 days ago

Ten Arcade Cabinets So Rare They Became Legends

A ComicBook.com list highlights ten of the rarest arcade cabinets, from urban-m legend Polybius to limited-run machines like Blaster’s cockpit, Sega’s R360 (G-LOC/Wing War), and LaserDisc titles Time Traveler/Holosseum, back to Pac-Man VR and Quake Arcade Edition. Each entry explains why the cabinet is hard to find—extremely low production runs, special configurations (cockpit setups, vector graphics, or VR rigs), licensing quirks, or barscreens in limited venues—with production totals cited (often just hundreds or a few dozen units). The piece notes these cabinets are sought after by retro gaming fans and collectors, and it emphasizes the cabinets’ distinctive features that made them memorable despite their scarcity.

Firesprite’s Scrapped Breaking Bad VR and a Hidden Sci‑Fi Horror IP Surface
gaming20 days ago

Firesprite’s Scrapped Breaking Bad VR and a Hidden Sci‑Fi Horror IP Surface

Firesprite Studio reportedly worked on a PSVR Breaking Bad VR experience around 2017–2018, described as a narrative VR “experience” rather than a full game, which was canceled about a year after the initial reports. A second shelved project was a sci‑fi horror IP with Body horror visuals, also never released. Despite layoffs and several canceled entries (including a Twisted Metal battle royale), the studio has continued development on other titles, including rumored projects like Project Heartbreak (a potential Until Dawn sequel) and Project Pillar using Unreal Engine 5.

Meta Keeps Horizon Worlds VR Alive, Bets on a Mobile-First Path
technology22 days ago

Meta Keeps Horizon Worlds VR Alive, Bets on a Mobile-First Path

Meta CTO Andrew Bosworth announced in an Instagram AMA that Horizon Worlds will continue to support VR, but only for experiences that already work in VR; new games will be mobile-only, with the majority of Reality Labs’ focus shifting to mobile and AR investments after layoffs, marking a partial retreat from first‑party VR while keeping Horizon Worlds alive in VR.

ER Tech Spotlight: The Pitt Highlights Real-World MedTech
technology1 month ago

ER Tech Spotlight: The Pitt Highlights Real-World MedTech

The Pitt spotlights real emergency-medicine technologies—from the LUCAS 3 automated CPR device and the Butterfly iQ3 AI-enhanced handheld ultrasound to AI-assisted charting, virtual reality for anxious patients and training, and the XStat rapid hemostatic device—while also examining AI’s limitations and the practical challenges of deploying cutting-edge tools in busy ERs.

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece
technology1 month ago

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece

Nintendo's Virtual Boy is rebooted as a $100 Switch 2 accessory that slots the console into a red-filter headset on a tripod to run seven of 16 promised retro games; it's a novelty museum piece rather than a serious gaming device, delivering a nostalgic indie vibe but with ergonomic compromises, a need for Switch Online Plus Expansion Pack, and cheaper cardboard goggles as an alternative.

Eye Tracking: The Missing Link in Meta's VR Pivot
technology2 months ago

Eye Tracking: The Missing Link in Meta's VR Pivot

An UploadVR opinion piece argues that eye-tracking is the essential missing piece in Meta's VR strategy, noting rivals like Apple, Valve, and Google are embedding eye-tracking into their headsets and platforms. It traces Meta's decade-long push toward a metaverse, highlights leadership reshapes and layoffs, and contends that re-emphasizing eye-tracking and embracing open, standards-based hardware could better align Meta’s ambitions with the evolving VR landscape.

Carmack’s Oculus Playbook: A Pragmatic VR Platform Strategy
technology2 months ago

Carmack’s Oculus Playbook: A Pragmatic VR Platform Strategy

John Carmack’s 2015 memo to Oculus leaders argues for a pragmatic, platform-first VR strategy: avoid an expensive standalone hardware path, leverage Facebook’s infrastructure and a robust app store, push for consumer software delivered at practical scale, support a mix of 2D/VR content, and pursue mobile expansion. He critiques over-ambitious “box” plans, emphasizes leveraging existing tech like Steamworks, and urges Oculus to be a scrappy, consumer-focused software company that prioritizes rapid feature delivery and a broad, sustainable ecosystem over grand but uncertain initiatives.

Meta Halts New Content for Supernatural VR Fitness
industry-news2 months ago

Meta Halts New Content for Supernatural VR Fitness

Meta announced that its VR fitness app Supernatural will stop receiving any new content or feature updates, though existing workouts remain accessible and users can still interact with past coaches. The move has sparked concern among users about lost coaches and licensing, with Meta directing questions to support; the company later clarified that current content will continue to be available.

Virtual Reality Bridges Gap for Seniors to Strengthen Real-Life Connections
health-and-wellness3 months ago

Virtual Reality Bridges Gap for Seniors to Strengthen Real-Life Connections

Virtual reality technology is being used in retirement communities to enhance social interaction, mental stimulation, and emotional well-being among older adults by allowing them to experience travel, revisit childhood memories, and engage in immersive activities, potentially reducing social isolation and cognitive decline.