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Virtual Reality

All articles tagged with #virtual reality

Project Motor Racing's VR Demo Impresses at SimRacing Expo
technology2 days ago

Project Motor Racing's VR Demo Impresses at SimRacing Expo

Project Motor Racing's VR is in development and got its first live test at SimRacing Expo Charlotte, where a work-in-progress build ran in VR on a Pimax Dream Air SE. The demo showed convincing cockpit detail and smooth performance, but UI integration and anti-aliasing still need work; there were no on-track opponents yet. The team, led by Aristotelis Vasilakos with Giants backing, envisions a longer-term VR roadmap and will share a fuller verdict as development continues.

Ruff Talk VR Show: Fresh Announcements, DLCs, and Trailers
gaming3 days ago

Ruff Talk VR Show: Fresh Announcements, DLCs, and Trailers

Ruff Talk VR Showcase delivered a wave of news: new titles announced — Survive The Night, OogaBonk, Just Hoops Nano, Cozy Worlds Together, and Order 13 VR; new content/DLC drops — Scared By Squares, The Obsessive Shadow, Clonk, Neolithic Dawn, Dark Trip; and a lineup of new gameplay trailers for Knights of Fiona, How To God, Fixer Undercover, Disembodied, Loop One Done, Warchasm, System Critical 3, Pedal Rebel, Hyperlane Highway, Adrian’s Quest, Exoshock, Viper Vice, and Project Nova, with releases planned across Meta Quest, SteamVR, and PS VR2 across various windows.”,

Xreal Aura fuses VR power into smart glasses via a pocket compute puck
technology5 days ago

Xreal Aura fuses VR power into smart glasses via a pocket compute puck

Xreal announced Project Aura at Google I/O 2026: a pair of smart glasses that run the full Android XR VR experience by pairing with a pocket compute puck containing the battery and Snapdragon processor. The glasses feature dual displays, built‑in audio and cameras, and support spatial and hand tracking, with Gemini AI for scene awareness. Aura aims for a 70‑degree field of view and will be released later this year, starting with 1,000 dev kits; pricing and final specs are still TBD, signaling a push to bring VR-like spatial computing to wearable glasses.

TMNT Empire City: A Breezy VR Beat‑’Em‑Up With Flaws
vr-gaming26 days ago

TMNT Empire City: A Breezy VR Beat‑’Em‑Up With Flaws

TMNT: Empire City is a fun VR hack‑and‑slash with a compact, NYC open world, four playable turtles with distinct skills, a fleshed‑out loot and perks system, and solid co‑op for up to four players. Its comic‑book visuals and strong voice acting land well, and the story is approachable for newcomers, but the combat can feel overbuilt for the payoff and it’s occasionally hampered by glitches and dialogue heaviness. Overall, it delivers arcade‑style fun and fan service that TMNT fans will enjoy, despite rough edges.

AMC Expands Its Spectacle Playbook Beyond Screens With VR and Live Venues
business27 days ago

AMC Expands Its Spectacle Playbook Beyond Screens With VR and Live Venues

AMC Global Media is pushing its biggest spectacles beyond traditional TV by partnering with Meta to bring AMC+ to the Meta Quest VR headset later this year, and by expanding live, branded events such as a Vampire Lestat concert tied to a Beacon Theater premiere and a renewed Sphere Entertainment collaboration for Halloween content, signaling a strategy that mixes streaming, VR apps, and experiential venues to reach audiences in non-TV venues.

First Lady and Queen Camilla Unveil AI-Driven History Lesson at the White House
technology28 days ago

First Lady and Queen Camilla Unveil AI-Driven History Lesson at the White House

First Lady Melania Trump led a White House event with Queen Camilla showcasing an AI- and VR-powered cross-cultural history lesson for American students, who used Meta Quest headsets to visit UK sites like Snowdonia, the Giant’s Causeway, Stonehenge, and Buckingham Palace, and to view U.S./U.K. artifacts via AI glasses, highlighting the BE BEST-backed Fostering the Future Together initiative.

Meta Raises Quest Headset Prices to Offset Memory-Chip Costs
market-news1 month ago

Meta Raises Quest Headset Prices to Offset Memory-Chip Costs

Meta Platforms is raising prices on its Quest VR headsets to offset higher memory-chip costs, boosting the 128GB model from $299 to $349, the 256GB model from $399 to $449, and the 512GB Quest 3 from $499 to $599. The move comes as the company has shifted away from its Metaverse ambitions toward AI, with analysts maintaining a Strong Buy rating on META and a target suggesting upside of about 35%.

Ten Arcade Cabinets So Rare They Became Legends
gaming2 months ago

Ten Arcade Cabinets So Rare They Became Legends

A ComicBook.com list highlights ten of the rarest arcade cabinets, from urban-m legend Polybius to limited-run machines like Blaster’s cockpit, Sega’s R360 (G-LOC/Wing War), and LaserDisc titles Time Traveler/Holosseum, back to Pac-Man VR and Quake Arcade Edition. Each entry explains why the cabinet is hard to find—extremely low production runs, special configurations (cockpit setups, vector graphics, or VR rigs), licensing quirks, or barscreens in limited venues—with production totals cited (often just hundreds or a few dozen units). The piece notes these cabinets are sought after by retro gaming fans and collectors, and it emphasizes the cabinets’ distinctive features that made them memorable despite their scarcity.

Firesprite’s Scrapped Breaking Bad VR and a Hidden Sci‑Fi Horror IP Surface
gaming2 months ago

Firesprite’s Scrapped Breaking Bad VR and a Hidden Sci‑Fi Horror IP Surface

Firesprite Studio reportedly worked on a PSVR Breaking Bad VR experience around 2017–2018, described as a narrative VR “experience” rather than a full game, which was canceled about a year after the initial reports. A second shelved project was a sci‑fi horror IP with Body horror visuals, also never released. Despite layoffs and several canceled entries (including a Twisted Metal battle royale), the studio has continued development on other titles, including rumored projects like Project Heartbreak (a potential Until Dawn sequel) and Project Pillar using Unreal Engine 5.

Meta Keeps Horizon Worlds VR Alive, Bets on a Mobile-First Path
technology2 months ago

Meta Keeps Horizon Worlds VR Alive, Bets on a Mobile-First Path

Meta CTO Andrew Bosworth announced in an Instagram AMA that Horizon Worlds will continue to support VR, but only for experiences that already work in VR; new games will be mobile-only, with the majority of Reality Labs’ focus shifting to mobile and AR investments after layoffs, marking a partial retreat from first‑party VR while keeping Horizon Worlds alive in VR.

ER Tech Spotlight: The Pitt Highlights Real-World MedTech
technology2 months ago

ER Tech Spotlight: The Pitt Highlights Real-World MedTech

The Pitt spotlights real emergency-medicine technologies—from the LUCAS 3 automated CPR device and the Butterfly iQ3 AI-enhanced handheld ultrasound to AI-assisted charting, virtual reality for anxious patients and training, and the XStat rapid hemostatic device—while also examining AI’s limitations and the practical challenges of deploying cutting-edge tools in busy ERs.

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece
technology3 months ago

Virtual Boy Returns as a $100 Switch 2 Display, a Quirky Retro VR Museum Piece

Nintendo's Virtual Boy is rebooted as a $100 Switch 2 accessory that slots the console into a red-filter headset on a tripod to run seven of 16 promised retro games; it's a novelty museum piece rather than a serious gaming device, delivering a nostalgic indie vibe but with ergonomic compromises, a need for Switch Online Plus Expansion Pack, and cheaper cardboard goggles as an alternative.