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Virtual Reality

All articles tagged with #virtual reality

Study: Humans Pay Female AI Agents 10% Less Than Male Ones in Virtual Office
technology3 days ago

Study: Humans Pay Female AI Agents 10% Less Than Male Ones in Virtual Office

A University of Limerick study found that humans pay female-presenting AI agents 10% less than male-presenting ones for identical work in a virtual reality office, despite using the same underlying technology. The research, involving 189 participants, shows that traditional gender biases are being replicated in human-AI interactions, even when participants claim gender does not matter. This finding is significant as AI agents are rapidly entering mainstream corporate use, with 79% of companies reporting their use this year.

Virtual Reality Study Shows Human Workers Pay AI Agents Less Based on Gendered Appearance
technology5 days ago

Virtual Reality Study Shows Human Workers Pay AI Agents Less Based on Gendered Appearance

A new study involving 189 participants in a virtual reality office found that people paid female-presenting AI agents 10.25% less than male-presenting ones for identical work. Despite using the same underlying technology, the male agent, named Johan, received higher monetary rewards and was perceived as more human-like than the female agent, Johanna. Researchers from the University of Limerick and the University of Zurich concluded that traditional workplace gender biases are being replicated in human-AI interactions, even when participants claimed gender did not matter to them.

Meta’s VR Glasses Blend Immersion and Reality in a 100g Form Factor
tech9 days ago

Meta’s VR Glasses Blend Immersion and Reality in a 100g Form Factor

Meta’s new VR Glasses, priced at $1,299, offer a hybrid experience that combines the immersion of VR with the peripheral vision of AR. Weighing just 100 grams, the device features a 5K micro-OLED display and uses hand and eye tracking instead of controllers. While it lacks the full field of view of traditional headsets, it allows users to see their real surroundings, potentially making VR more accessible for mainstream consumers.

Meta VR Glasses to Launch with Optional Strap for Active Gaming
technology10 days ago

Meta VR Glasses to Launch with Optional Strap for Active Gaming

Meta confirmed that its upcoming VR Glasses will support active gameplay through a new cinching strap accessory. The device, priced at $1,299 and launching in Spring 2027, uses a glasses form factor that requires this add-on to prevent slipping during movement. While the base unit relies on hand and eye tracking, the strap ensures stability for intense VR experiences.

Meta Unveils 100g VR Glasses to Bridge Gap Between Smart Eyewear and Headsets
technology16 days ago

Meta Unveils 100g VR Glasses to Bridge Gap Between Smart Eyewear and Headsets

Meta has officially launched the VR Glasses, a lightweight virtual reality device priced at $1,299.99 for spring 2027. Weighing just 100g, the glasses feature a 5K micro-OLED display and connect via cable to a 300g external compute puck. The device aims to offer immersive VR without the bulk of traditional headsets, competing with Apple’s Vision Pro while maintaining compatibility with the existing Quest software library.

Meta Unveils $1,300 VR Glasses: A Lightweight, Tethered Alternative to Headsets
technology16 days ago

Meta Unveils $1,300 VR Glasses: A Lightweight, Tethered Alternative to Headsets

Meta has officially announced the VR Glasses, a lightweight virtual reality device priced at $1,300, set to ship in Spring 2027. The device features a 100-gram visor with dual 2.4K micro-OLED displays and an open-periphery design, connected via fiber optic cable to a 300-gram external compute puck. Powered by Qualcomm’s new Snapdragon Reality Elite chipset, the system offers 12GB of RAM, 128GB of storage, and full compatibility with the Quest 3 operating system. While controllers are not included by default, users can purchase Touch Plus controllers or pair existing Quest controllers. The device supports hand and eye tracking, Dolby Vision HDR, and a new 'Hologram' avatar feature for video calls. Meta markets the glasses as a portable cinema, workspace, and game console, emphasizing a less cumbersome experience than traditional headsets.

Valve unveils Steam Frame: over $1k VR/PC headset with lottery-based preorders
technology26 days ago

Valve unveils Steam Frame: over $1k VR/PC headset with lottery-based preorders

Valve'sSteam Frame is a two-model VR/PC headset (256GB for $1,059 and 1TB for $1,299) that can run games locally or stream from a PC and includes Half-Life: Alyx; sign-ups for a lottery-based waitlist run through Sept. 17 (10 AM PT), with winners able to buy on Sept. 18 and a 72-hour purchase window. Accessories include an ergonomic kit ($59), replacement kit ($49), and USB-C charger ($29); an Arcturus Vision Camera ($149) adds color passthrough, and Valve plans a modular enthusiast kit to upgrade battery and audio in the future.

Valve's Steam Frame Aims to Reboot Standalone VR, but Price and Performance Hold It Back
technology26 days ago

Valve's Steam Frame Aims to Reboot Standalone VR, but Price and Performance Hold It Back

Ars Technica’s review of Valve’s $1,049 Steam Frame finds it a capable but overengineered standalone VR headset: comfortable with a clever split rear-battery design, a SteamOS experience, wireless PC streaming via a 6 GHz dongle, and Half-Life: Alyx included. However, it suffers from limited battery life, head-tracking quirks, and uneven game compatibility, making the price hard to justify next to the Meta Quest 3 unless you’re a Valve enthusiast or want an open Linux-based VR platform with Alyx.

Video games and VR are reshaping pediatric care and citizen science
good-medicine1 month ago

Video games and VR are reshaping pediatric care and citizen science

Video games and virtual reality are being repurposed from entertainment to medical tools: they're helping calm children during imaging and minor procedures—reducing or avoiding general anesthesia in some cases—and enabling public participation in scientific research through games that guide tasks like DNA sequencing, signaling a broader future where gaming tech advances health care and science.