Tag

Virtual Reality

All articles tagged with #virtual reality

Smithsonian's Immersive VR Tour Guides You Through the Cosmos
science8 days ago

Smithsonian's Immersive VR Tour Guides You Through the Cosmos

Smithsonian Starstruck is a 40-minute VR walkthrough that lets visitors explore stars, exoplanets, and observatories (Hubble, Chandra, JWST) through an HTC Vive Focus 3 headset. The journey spans from near the Sun to the Milky Way’s center, including a close look at Janssen (55 Cancri e), Betelgeuse’s final stages, and Sagittarius A*, with a glimpse of Chile’s Giant Magellan Telescope. Opening in Washington, DC, in May with adult tickets around $29–$35 and discounted group rates, it will expand to Denver, Orlando, and San Antonio later this year. While it may not deliver cutting-edge hardware wow for Apple Vision Pro users, it offers an engaging, accessible space-nerd experience that benefits from a group setup to reduce awkward collisions in the shared space.

Touch the Cosmos Without Leaving the Ground: Smithsonian's New VR Experience
technology23 days ago

Touch the Cosmos Without Leaving the Ground: Smithsonian's New VR Experience

A new 5,000-square-foot VR attraction in Washington, D.C., created by Fever with the Smithsonian Astrophysical Observatory, lets visitors explore the cosmos from the ground—standing in for the Sun’s surface, crossing the event horizon of a black hole, and viewing the Pillars of Creation—using data-driven visuals and scientist input to convey the vastness of space.

Aura XR glasses preorder opens with $99 deposit ahead of fall launch
gadgets25 days ago

Aura XR glasses preorder opens with $99 deposit ahead of fall launch

Google and Xreal have opened preorder for the Aura XR glasses: you can reserve the device for $99 with a full launch planned this fall in the US, UK, Japan, Canada, and South Korea, though final pricing hasn’t been announced yet. Best Buy will be the first in-store retailer when it arrives. The Aura weighs under 95 grams and runs on Qualcomm’s Snapdragon Reality Elite XR platform with Google’s Android XR. If you reserve within the first two weeks, you’ll get a $199 launch credit toward the purchase, effectively saving about $100 off the final price. Further details are expected after Xreal’s Augmented World Expo showcase.

Steam Next Fest June 2026 Kicks Off With Fresh PC VR Demos
gaming26 days ago

Steam Next Fest June 2026 Kicks Off With Fresh PC VR Demos

Steam Next Fest June 2026 begins today and runs through June 22, delivering a lineup of PC VR demos for both upcoming titles and VR-enabled releases. The list, provided by Valve, includes games like Loop One Done, Fixer Undercover, Peak Rhythm, and Amelia’s Escape, but it may change as developers join or drop out; some demos may not be VR-enabled or may only be available for the festival week.

Valve Ships 13 Tons of Steam Frame VR Headsets to LA, Hinting at Summer Debut
technology28 days ago

Valve Ships 13 Tons of Steam Frame VR Headsets to LA, Hinting at Summer Debut

Import records show Valve’s distribution partner offloaded about 32 metric tons of 'Virtual Reality Devices' in Los Angeles, which after container weight deductions equates to roughly 13 tons of Steam Frame VR headsets—likely under 20,000 units—ahead of Valve’s planned summer launch. The same data set also indicates Valve has accumulated about 141 metric tons of 'Game Consoles' (Steam Machines) since late April and shows three May shipments of Steam Decks, suggesting a broader hardware ramp beyond VR. Valve has signaled a summer release for Steam Frame and Steam Machine and is adjusting prices due to RAM shortages.

Brain remaps wings as body parts after a week of VR flight
science1 month ago

Brain remaps wings as body parts after a week of VR flight

Twenty-five volunteers trained for a week in feathered VR wings and, after the training, fMRI showed the right occipitotemporal cortex began treating wing images more like limb images. The effect was partial and linked to active control rather than mere exposure, suggesting the body-part representation can flex to include novel, functional extensions—though this does not mean a new body part was created. Replication and broader studies are needed; implications exist for prosthetics and brain–computer interfaces.

Project Motor Racing's VR Demo Impresses at SimRacing Expo
technology1 month ago

Project Motor Racing's VR Demo Impresses at SimRacing Expo

Project Motor Racing's VR is in development and got its first live test at SimRacing Expo Charlotte, where a work-in-progress build ran in VR on a Pimax Dream Air SE. The demo showed convincing cockpit detail and smooth performance, but UI integration and anti-aliasing still need work; there were no on-track opponents yet. The team, led by Aristotelis Vasilakos with Giants backing, envisions a longer-term VR roadmap and will share a fuller verdict as development continues.

Ruff Talk VR Show: Fresh Announcements, DLCs, and Trailers
gaming1 month ago

Ruff Talk VR Show: Fresh Announcements, DLCs, and Trailers

Ruff Talk VR Showcase delivered a wave of news: new titles announced — Survive The Night, OogaBonk, Just Hoops Nano, Cozy Worlds Together, and Order 13 VR; new content/DLC drops — Scared By Squares, The Obsessive Shadow, Clonk, Neolithic Dawn, Dark Trip; and a lineup of new gameplay trailers for Knights of Fiona, How To God, Fixer Undercover, Disembodied, Loop One Done, Warchasm, System Critical 3, Pedal Rebel, Hyperlane Highway, Adrian’s Quest, Exoshock, Viper Vice, and Project Nova, with releases planned across Meta Quest, SteamVR, and PS VR2 across various windows.”,

Xreal Aura fuses VR power into smart glasses via a pocket compute puck
technology1 month ago

Xreal Aura fuses VR power into smart glasses via a pocket compute puck

Xreal announced Project Aura at Google I/O 2026: a pair of smart glasses that run the full Android XR VR experience by pairing with a pocket compute puck containing the battery and Snapdragon processor. The glasses feature dual displays, built‑in audio and cameras, and support spatial and hand tracking, with Gemini AI for scene awareness. Aura aims for a 70‑degree field of view and will be released later this year, starting with 1,000 dev kits; pricing and final specs are still TBD, signaling a push to bring VR-like spatial computing to wearable glasses.